InterHeist

InterHeist is a upcoming indie stealth/loud first-person shooter computer game was designed and developed by James Emirzian Waldementer and produced by James-Taylor Productions, its based on Payday series, Entry Point and Hitman Series

Gameplay
The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as robberies and more. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion, and certain heists can only be done in stealth.

The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of around the world. There are 12 difficulty skill levels, with increased money and experience payouts for higher difficulty levels. Some contracts in InterHeist take place over multiple days, with each day represented by a separate level with different objectives. After certain days of heists are completed in 'loud' (In which the alarm has sounded) the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.

Many jobs in Interheist can be completed in stealth. If players avoid getting caught on camera, evade or silently takedown guards before they get their radios, and keep any witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a drop-off point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from area's police, then FBI SWAT, national guard and more.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing up via a "doctor bag", they will be taken into custody. On lower difficulty levels players in custody will eventually come out of custody after a set time period, but otherwise, their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody, or reaching a heist-specific fail condition.

Players can use skill points to obtain various abilities and bonuses on skill trees (like Prodigy,The Art of the Steal, Combat Mastery, Demolitions Expert and more)

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player. These bonus cards can be either weapon modifications, weapon skins, colors or materials for masks, bonus experience or money.

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker, to buy bonus cards without performing a heist, to become infamous.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees. They have two stages: Basic, Aced and mastered It is possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness.

When a player reaches level 100, they can opt to raise their "Infamy" level, Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account until they reach Infamy level 5 (going 'Infamous' after this point is free)

Prequel
The game gets a prequel set before the game, called [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist:_Prologue InterHeist: Prologue] which was set 2 years (2019) before the game.

Playable Characters
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist/Characters Characters]

Heists
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist_Heists InterHeist Heists]

DLCS
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist/DLCS DLCS]

Easter Eggs
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist/Easter_Eggs Easter Eggs]

Cut content
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/InterHeist/Cut_Content Cut Content]

Other media
See [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/Scarface_(1983_film) Scarface (1983 film)], [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/Heat_(1995_film) Heat (1995 film)], [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/Reservoir_Dogs Reservoir Dogs], [./https://jamesemirzianwaldementersoftwareonwikia.fandom.com/wiki/Point_Break Point Break]